TEACHER TOOLKIT

Eversource and NTC invite you to use these e-learning resources to teach your students about the importance of energy efficiency and conservation. The digital materials below are designed to get your students excited about understanding these important subjects.

Want to know the best way to use the related videos, e-books, games and other lessons to educate your class? Watch this short video and learn how to easily add Energy Academy: The Power Squad to your curriculum.


PROGRAM OVERVIEW  

Our live in-school theatrical programs are a great way to educate students about a wide variety of important topics. Theater has the ability to capture imaginations and educate at the same time! This 25-minute show features two engaging actors performing a fun story that keeps kids laughing and learning.

Energy Academy: The Power Squad teaches viewers about the following educational points:

  • What energy and electricity are
  • What energy resources are
  • How energy is used unwisely
  • How we can use energy efficiently

During the show, your students will learn important lessons about energy efficiency. You can use the lessons and activities on this page to prolong the engagement for months to come.

Educational Standards  

We know your class time is extremely valuable. That’s why we ensure that all of our digital e-learning materials are aligned with state and national educational standards. It’s important that the Energy Academy: The Power Squad program adds to your existing curriculum and keeps students on track with their ongoing learning.

See below for details about how each digital activity aligns with educational standards and corresponds with your state’s curricula.

Educational Standards

STUDENT ACTIVITIES  

The Energy Academy: The Power Squad student activities page features games, educational lessons, downloadable PDFs, e-books, Power Play games and more! Access in the classroom or at home to learn more about energy efficiency and have fun joining the Energy Academy: The Power Squad!

Student Activities Page

Student Playbook

This downloadable PDF features colorful artwork, entertaining games and activities, and expanded information to complete your understanding of energy efficiency. Read on your own, with your class, or with friends and family and get to know the characters of Energy Academy: The Power Squad.

Explore the Student Playbook

E-book

This colorful, illustrated e-book is a great follow-up to the live program. Students can read to themselves or with others, and younger students can use the read-along option. The e-book takes your students on a new adventure and includes fun interactive activities throughout.

Access the K-2 E-bookAccess the 3-5 E-book

Graphic Novel

Young readers love comic books. They can be a great way to get reluctant readers to participate. The high-quality graphic novel gets students excited about continuing the journey they started with the live program. With fun artwork and entertaining characters, the graphic novel offers a page-turning experience.

Access the Graphic Novel

HANDS-ON LESSONS  

Your students can enhance what they learn from the program with these fun, hands-on lessons and experiments. These lessons can be done in the classroom or easily adapted for students to do at home with their families.

They’re a fun and educational way for students to learn with family members. The materials needed for these lessons are basic supplies that most people have at home. Follow up with your students to make sure they enjoyed and learned from these activities.

Lesson 1: Printable PDF

The Solar Power Challenge

Objective
Students will identify photovoltaic solar power as a source of energy. Students will explain what happens when a photovoltaic cell is shaded. Students will understand why we can’t rely solely on this resource for energy.

Purpose of Activity
Read or Listen, Identify Details, Apply Skills

21st Century Skills
Critical Thinking

Cognitive Level
Critical Thinking, Collaboration

Class Time
4 class periods of 45 – 60 mins

  • Day 1: Introduction and Research
  • Day 2: Building the Prototype
  • Day 3: Testing Prototype and Redesign
  • Day 4: Testing of Redesign and Interpretation

Materials
Materials listed are enough for one group of 3-4 students.

Procedure
Divide the students into groups of three or four. Allow students to design their houses based on the templates. Make sure you have stiff paper that will be able to hold the weight of the solar panel. The students will also need a square of poster board to place their house on as a base.

Day one: Introduction and Research
Have students discuss their knowledge of solar panels – where they have seen them and how they work. After the discussion, let the students come up with some questions they may need to know before they create a house that will hold a solar panel. Have them write down their questions. As a class, look at the questions the groups came up with.

Research: On the student worksheet, there are links that the students can click on and watch to learn how solar panels work and how they create energy. Students will need to take notes. Have the students work quietly on their own notes and designs.

Bring the students together in their groups. Ask them if there is something they would add or change to their model. As a group, determine which house design will provide the best solar solution. Where should the solar panels go?

Have the groups use their research to create a model that will meet the criteria and constraints. Make sure they realize that they only have a limited time to build their prototype. The students will also need to have a look at what supplies are available for use. Groups must make a list of supplies. They will also need to have a detailed model with notes of the height of the house, the angle of the roof, where they are putting the solar panel and their prediction on how many watts of energy they will get.

Note: Some students may want to place their solar panel on the ground. If so, make sure they indicate at what angle the panel will be set.

Day two: Building your Prototype
Students build their prototypes.

Day three: Testing, Analyzing and Redesign
Teacher prep: Set up an area outside where the students can test their prototypes. Make sure that each group has access to the voltmeters. The students will need ten minutes to test their prototypes at least three times throughout the day. Suggested times would be first thing in the morning, around lunchtime and at the end of the day. The students will need time to redesign their prototypes and retest them.

Video on how to read a voltmeter: The Best Multimeter Tutorial (4:35 minutes)

Student groups can test their prototype, writing down the amount of energy they have created using solar energy. They will record the volts on the voltmeter. They will also need to record any observations they may see (example: angle is off, roof is too steep, roof is too weak, etc.).

Once the group has tested their prototype, the students need to answer the analysis questions. Students will then get an opportunity to redesign and update their prototype. Explain that this is not a time to start over from the beginning. This is the time to look at the problems and use different ideas to come up with a solution. Allow time for the students to make the changes to their prototype and test again. Record their data and observations on data table.

Day four: Testing Redesign and Analyzing Data
Allow students to test their redesigns and analyze the data.

Critical Thinking Questions

What are some constraints to homeowners that wish to use solar energy?

  • Cost of solar panels, amount of electricity the panels can produce, number of days of adequate sunlight, the size of the homeowner’s roof.

Why is solar energy attractive to homeowners?

  • The energy source is free, solar energy produces little or no emissions, current energy sources do produce emissions, solar energy costs less than other sources.


Lesson 2: Printable PDF
Who Turned Out the Lights?

Objective
Students will witness a simple phenomenon where the classroom lights are out and all electronic devices/equipment are off. They will ask questions about how this would affect their lives and how it is affecting them right now. Students will build a simple circuit with a battery and light.

Purpose of Activity
Read or Listen, Apply Skills

21st Century Skills
Critical Thinking

Cognitive Level
Strategic Thinking, Extended Thinking, Skills and Concepts

Class Time
50 minutes

Materials

  • Classroom with electric lights
  • Circuit building kit here
  • Double AA batteries (1 per student group)
  • Student sheet

Procedure

  1. Turn all of the lights off in the classroom along with all other electronic devices (except for computer carts). Students will come into a dark room. Tell them that we cannot have the lights on today because we are pretending there is no electricity in the room.
  2. Ask students for questions that they have about why the room is dark and what it might mean. Students record them on their student sheet. (Hand them the student sheet upon entering the classroom.)
  3. Students will plan and build a simple light circuit using the circuit building kit and will investigate how energy is being transferred from a battery to a wire and can be used to create light.

Critical Thinking Questions

What must happen to make the circuit work to turn on the lightbulb?

  • The wires must be attached to the top and bottom of the battery. The wires must be attached to the lightbulb.

What are ways we can save energy?

  • Turn off lights when we are not using them. Use energy-efficient lightbulbs, etc.

EXPANDED INFORMATION & ADDITIONAL RESOURCES  

You’ve covered the basics of energy efficiency. If you really want to dig deep with your class, explore the expanded information and additional resources below.

These materials provide even more insight into the history, science, usage and importance of energy efficiency. There are also helpful links and tips.

Expanded Information 1:

Expanded Info: How We Generate Electricity

Introduction

Read the passage to your students, have them play the Build a Power Plant game, and ask them the critical thinking questions that follow.

Read to your class

We use electricity every day to power our TVs, computers, video games, lamps and about a million other things. But where does electricity come from, and how does it get into those funny-looking holes in the wall?

Let’s go backward. The outlets in your wall are connected to a series of wires that lead to utility poles outside of your house or apartment building. These wires then lead to transformers or substations, which, in turn, lead to a power plant. It’s in the power plant that the electricity is created.

In the 1800s, scientists discovered that when a magnet is dragged across a series of copper wires, it creates a field of electricity. The problem is, in order to keep your lightbulb lit, there has to be a constant current of electricity flowing through it, which means the magnet has to be continually moving. To solve this problem, the magnets in the power plant are surrounded by wires on all sides. So if the magnets spin in a circle, they create a nonstop current.

But how do we keep that magnet spinning? One way is to attach it to a turbine. A turbine is like a giant fan. Imagine a child’s pinwheel. If the magnet were attached to that pinwheel, then it would spin any time the child blew on it. In the power plant, the pinwheel-like turbine isn’t spun by a child with amazing lung capacity, but instead with steam. By focusing steam through smaller and smaller pipes, it becomes so powerful it can spin the turbine with great ease.

All that steam comes from boiling large amounts of water. The more water we boil, the more steam we produce, which takes us to resources. All of that water has to boil somehow, and we make that happen by burning resources like coal, oil and natural gas. The more electricity we make, the more resources it takes to make it. And because there’s only so much coal, oil and natural gas in the world, it’s more important than ever that we conserve, or save, electricity wherever possible.

Build a Power Plant

Use the objects below to build a power plant. Click on the play button to start.

turbine generator

What is another way we can spin the turbine?

  • We can put a turbine in a river. This is how hydroelectric dams work.
  • We can also use the wind to spin a turbine in a windmill.

What happens when we run out of resources like coal or natural gas?

  • They’re gone. We will have to use renewable resources like wind, solar or hydro.

Expanded Information 2:

Expanded Info: Watt’s Up with Electrical Terms?

Introduction

Read this passage to your students and ask them the discussion questions that follow.

Read to your class

The three most basic units in electricity are voltage, current and resistance. Voltage is measured in volts, current is measured in amps and resistance is measured in ohms.

A neat analogy to help understand these terms is a system of plumbing pipes. The voltage is equivalent to the water pressure, the current is equivalent to the amount of water, and the resistance is like the pipe size.

How do they relate?

Current is equal to the voltage divided by the resistance.

Let’s see how this relationship applies to the plumbing system. Let’s say you have a tank of pressurized water connected to a hose that you are using to water the garden.

What happens if you increase the pressure in the tank? You probably can guess that this makes more water come out of the hose. The same is true of an electrical system: Increasing the voltage will make more current flow.

Let’s say you increase the diameter of the hose and all of the fittings to the tank. You probably guessed that this also makes more water come out of the hose. This is like decreasing the resistance in an electrical system, which increases the current flow.

Electrical power is measured in watts. In an electrical system, power (P) is equal to the voltage multiplied by the current.

The water analogy still applies. Take a hose and point it at a waterwheel like the ones that were used to turn grinding stones in watermills. You can increase the power generated by the waterwheel in two ways. If you increase the pressure of the water coming out of the hose, it hits the waterwheel with a lot more force and the wheel turns faster, generating more power. If you increase the flow rate, the waterwheel turns faster because of the weight of the extra water hitting it.

Source: HowStuffWorks.com

Using the plumbing analogy, what happens when you lower the pressure (or current)?

  • The water doesn’t flow as fast.

Why would some locations need more electricity than others?

  • Larger buildings typically use more electricity than smaller ones. Therefore, a school uses more energy than a home.

Write C=v/r on the board. Ask students what the Current (C) would be if the Volts (v) = 20, and the Ohms (r) = 4.

  • Answer = 5 Amps

What would the Volts (v) be if the Current (C) = 50 and the Ohms (r) = 5?

  • Answer = 250 Volts

Expanded Information 3:

Expanded Info: Electrical Safety Tips

Read these electrical safety tips to your class.


  • When unplugging something, pull the plug, not the power cord.
  • Keep anything that is flammable away from space heaters.
  • Make sure space heaters are at least three feet away from curtains.
  • An adult should turn off space heaters when not in use.
  • Never touch lights, plugs, or anything electrical when you have wet hands.
  • Don’t climb trees near power lines.
  • Keep ladders and tools at least 10 feet away from power lines. Only adults should climb a ladder that's anywhere near power lines, and the ladder should be dry and made of wood or fiberglass.
  • Never touch overhead power lines.

EDUCATOR ASSESSMENTS  

Follow-up, formative assessments for you to gauge the learning of your students are especially important with e-learning. Below are some suggestions for how you can assess your students’ performance quickly and effectively.

These assessments are easy for you and your students to complete and help ensure your class is getting the maximum educational value, retention and engagement from the related digital activities.

Elementary Educational Assessments Live Show Hands-on lessons Digital games E-book Graphic novel Interactive activities PDFs & Print materials
Ask students to reflect on the topic and draw their thoughts on paper X     X X    
Write one or two sentences identifying the main point X X   X X    
Think-pair-share X     X X    
One-question quiz     X     X  
Journal reflection X     X X    
Have students discuss three things they learned, two things they still want to learn, and one question they still have X     X X    
Hand in completed activity   X         X
Submit screenshot of completed activity     X     X  

EVALUATION

We take your feedback and suggestions very seriously. Hearing from educators with firsthand experience with our programs ensures that we continue to improve our digital resources, making them as beneficial as possible for you and your students.

Please complete this brief, two-minute evaluation to let us know what you think about the program. Enter the code you received on the half sheets from our actors or call us for your access code.

Thank you for your time and valuable input.

Eversource wants you to become a true energy saving expert

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